TruestBlu
(TruestBlu)
July 3, 2024, 6:54pm
#1
I can’t really seem to understand the guides that people are sending in these threads, if you could explain them in layman’s terms that’d be great!
Here’s my problem, client LuaHeap memory is steadily increasing over time. It starts at around 60 and so far has gone up to 70
Picture Proof:
Any help is appreciated, Thank you for reading!
Another quick question:
I’ve heard that Lua garbage collects by itself, so I’m confused who’s fault it is, mine or ROBLOX’s?
2 Likes
A lot of the time, at least for me, this happens when I forget to add a wait within a while loop. If you use any while loops in your scripts, check if you missed a wait somewhere. Other than that, I’m not fully sure - I’m not that much of a scripter.
2 Likes
TruestBlu
(TruestBlu)
July 3, 2024, 7:03pm
#3
Not using any while loops in my main script.
2 Likes
Amritss
(EmperorOfChickens)
July 3, 2024, 7:07pm
#4
Hm, could you show script activity? Which script is having the most activity? They should ideally be only having an activity of 2% or lower imo. Unless they’re loops possibly.
3 Likes
TruestBlu
(TruestBlu)
July 3, 2024, 7:09pm
#5
Just want to ask, where would I find this?
2 Likes
TruestBlu
(TruestBlu)
July 3, 2024, 7:11pm
#6
Found this, seems to be floating around 0.2mb of RAM.
2 Likes
Amritss
(EmperorOfChickens)
July 3, 2024, 7:32pm
#8
It’s on the view tab of studio I think, there should be an option called script activity then. You’d see it easily.
1 Like
TruestBlu
(TruestBlu)
July 3, 2024, 7:34pm
#9
I’m pretty sure it’d be the post above then, after the deleted post.
1 Like
did you forgot to deallocate any arrays?
did you forget to cleanup after unsed instances?
are you disconnecting your events properly?
1 Like
TruestBlu
(TruestBlu)
July 3, 2024, 8:00pm
#11
How would I deallocate an array?
1 Like
you set the variable referencing the array to nil
1 Like
TruestBlu
(TruestBlu)
July 3, 2024, 8:03pm
#13
Oh, well in that case I’m good!
But, just in case, I’ve made every table (when it’s unused) nil! Thanks for the advice :))
1 Like
TruestBlu
(TruestBlu)
July 3, 2024, 9:03pm
#14
Overall game memory is steadily fluctuating between 1000 - 1010mb, which is a good sign to me. Thanks for all the help guys!
1 Like
Sindious
(Michael_ScofieId)
July 3, 2024, 9:05pm
#15
Must be connections not being disconnected. Check your games for connections inside for loops or in functions that are called multiple times, those connections need to be disconnected because it causes memory to build up as they get called over time.
1 Like
TruestBlu
(TruestBlu)
July 3, 2024, 9:06pm
#16
I’ve made sure to do that, most if not all connections are managed and disconnected appropriately.
1 Like
Sindious
(Michael_ScofieId)
July 3, 2024, 9:08pm
#17
I would recommend using janitor for such occasions… it’s worth learning
2 Likes
TruestBlu
(TruestBlu)
July 3, 2024, 9:09pm
#18
Thanks! I’ll definitely check it out at some point.
1 Like
system
(system)
Closed
July 17, 2024, 9:09pm
#19
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