How do I get a ping of a player accurately?

The title says it all, help is indeed appreciated.

I believe you’d be able to get the players ping by using a RemoteFunction, storing the current time and then getting the time again upon the remote returning a value. Then you’d simply do after - before and you’d have your ping.

Actually, I found @boatbomber’s module. PlayerPing - Get client ping times on the Server