You can use
local HttpService = game:GetService("HttpService");
local Response = HttpService:RequestAsync({
Method = "GET";
Url = string.format("https://games.rprxy.xyz/v1/games?universeIds=%d", game.GameId); --// Send to the rprxy.xyz proxy with the current game's id
});
if (Response.Success and Response.Body) then --// If it succeeded, returned a status code of 200-299, and gave a Body
local Body = HttpService:JSONDecode(Response.Body) --// Turn the JSON string into a Lua table
if (Body.data[1]) then --// If we got data for our game
local Visits = Body.data[1].visits;
--// Do what you need to
end
end
I got that here.
Oops, Wrong link --fixed