How do I go about making Bullet Trail?

So for the past few days I’ve been working on a FPS system. My friends really like it and there giving me some suggestions. One said to make bullets. I though that this would be easy but after searching good, devforums all over the place, I cant seem to find anything I want. I want to make it so when you shoot it makes a quick line showing the bullet is shooting. Thanks.

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Hey there, i believe you’re using a raycast method.

you need to launch a small part/meshpart in the same direction as the ray, and add a trail instance to the bullet.

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Here’s the bullet effect from the official Pistol free model:

image

Is this what you’re looking for? Here it is as a model (drag-drop onto open place in Studio) bullet.rbxm (5.8 KB)

You can see how it’s by inspecting the model. It’s the first one in the Toolbox:

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You could use beams

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I just made a part and scaled it to mouse position