Hello devforum, I need some help with a shooting system. It looks really weird when I move and shoot at the same time, like if the bullets were delayed:
And I have seen that in jailbreak for example, when you move, the bullets have a lot less delay:
Is there any way I can replicate that?
This is how I am making the bullets right now:
local newBullet = bullet:Clone() newBullet.Parent = workspace newBullet.CFrame = CFrame.new(BulletOrigin.Position, mouseCF.Position) newBullet.Velocity = mouseCF.LookVector * bulletSpeed