I’ve seen a similar topic to this on the DevForum, but it doesn’t seem to work.
I don’t really know how to do this without the camera stuttering (double vision) or bugging out. How would you script this?
I’ve seen a similar topic to this on the DevForum, but it doesn’t seem to work.
I don’t really know how to do this without the camera stuttering (double vision) or bugging out. How would you script this?
local Camera = workspace.CurrentCamera
local Head = Character.Head
task.wait(1)
Camera.CameraType = Enum.CameraType.Scriptable
Camera.CFrame = Head.CFrame
Head.Changed:Connect(function()
Camera.CFrame = Head.CFrame
end)
No. That involves ImageLabels, not camera movement.
I want the camera rotation to be the head’s rotation, but without jittering.
local Camera = workspace.CurrentCamera
local Head = Character.Head
task.wait(1)
Camera.CameraType = Enum.CameraType.Scriptable
Camera.CFrame = Head.CFrame
game:GetService("RunService").RenderStepped:Connect(function(dt)
Camera.CFrame = Head.CFrame
end)
That forcefully locks it. I need the mouse to still be able to be moved.
I don’t really know how to do this without the camera stuttering (double vision) or bugging out. How would you script this?