I want it so that the character model rotates in a viewport frame. I can’t seem to make the model appear in the viewport frame. I had a script for rotating objects and tried messing with that script and I can’t seem to figure it out I also looked it up I found no help there. The character model is a dummy and a player model.
it works perfectly fine but it doesn’t seem to work with dummy or player models. I need to grab a part of the dummy and then it will work am not sure.
here the normal version of the code (it works)
If the normal version of the code works, this should work just as fine as well considering that the ‘lookAt’ component of the CFrame is now a Vector3 which prevents that error from happening. I will say the angles may need to be changed purely depending on the orientation of ‘Bob’ itself. Make sure to mark as correct if this helps you!