How do I make a character not collide with an entire map but not fall through the ground?

Essentially I have this dummy character and I want him to be able to go through the entire map but also be able to walk on stuff like terrain

Also please don’t send me links to how something works that doesn’t help me at all I’ve tried everything.

1 Like

Isnt this what collision groups are for?

yes but I need a script pre written for me

Nobody is going to do that, you can ask us for help and we will lead you in a direction. At least try it your self first.

Would this work?

local PhysicsService = game:GetService("PhysicsService")
PhysicsService:CreateCollisionGroup("NoCollide")
PhysicsService:CollisionGroupSetCollidable("NoCollide", "NoCollide", true)
for _,v in pairs(script.Parent:GetDescendants()) do
	if v:IsA("BasePart") then
		PhysicsService:SetPartCollisionGroup(v, "NoCollide")
	end
end
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How do you expect people to help you without sending you help?

As @Entildo said no one will write a script for you, in fact, the forum rules specifically state it.

That being said, here is a link that should help you: