Essentially I have this dummy character and I want him to be able to go through the entire map but also be able to walk on stuff like terrain
Also please don’t send me links to how something works that doesn’t help me at all I’ve tried everything.
Essentially I have this dummy character and I want him to be able to go through the entire map but also be able to walk on stuff like terrain
Also please don’t send me links to how something works that doesn’t help me at all I’ve tried everything.
Isnt this what collision groups are for?
yes but I need a script pre written for me
Nobody is going to do that, you can ask us for help and we will lead you in a direction. At least try it your self first.
Would this work?
local PhysicsService = game:GetService("PhysicsService")
PhysicsService:CreateCollisionGroup("NoCollide")
PhysicsService:CollisionGroupSetCollidable("NoCollide", "NoCollide", true)
for _,v in pairs(script.Parent:GetDescendants()) do
if v:IsA("BasePart") then
PhysicsService:SetPartCollisionGroup(v, "NoCollide")
end
end
How do you expect people to help you without sending you help?
As @Entildo said no one will write a script for you, in fact, the forum rules specifically state it.
That being said, here is a link that should help you: