Change it to
local animationid = 5356324783
animation.AnimationId = "rbxassstid://"..animationid
character.Humanoid:LoadAnimation(animation)
Change it to
local animationid = 5356324783
animation.AnimationId = "rbxassstid://"..animationid
character.Humanoid:LoadAnimation(animation)
[20:35:50.802 - Invalid animation id ‘<error: unknown AssetId protocol>’: ]
Change it to
animation.AnimationId = "rbxassstid://5356324783"
character.Humanoid:LoadAnimation(animation)
and remove the animationid variable, i think we should talk in DMs since this is spamming the post/topic.
the issue is a typo in “rbxassstid://” needs to be:“rbxassetid://” note the ‘asset’ being misspelled.
Everything is sorta fine the animation just won’t play, no errors
thats because when you load the animation id into the humanoid, put a variable in front of it, then call :Play()
Well the animation plays…and doesn’t stop.
I want it to stop if the key is no longer being pressed(which I’ve done before).
And can only start if they’re moving(and stops when they stop moving).
@Steven_Rafft do you have some simple lines to detect movement
humanoid.Running:Connect(function(speed)
end)
I see things like this but they never work, if I could detect movement I feel I could do the rest myself.
Nop. never tried using it before maybe u can check some topics?
Ok, in that case would you happen to know what type of script and where to put if if I made one to detect movement. I feel like that is what messes me up
You can try using humanoid.running as you mentioned and you’ll add in the animation playing part.
That makes this 2 days I’ve been trying to get this to work, I won’t give up I’ll just take a break until I find something