I have tried finding tutorials for how to do it but they all only give the gear when they join the game so if they die the gear is gone and if they buy the gamepass inside of the game they have to rejoin
They probably forgot to put the gear in the StarterGear
as well oof, I’ll explain:
So making a Gear Gamepass, should be fairly simple but first you should hopefully know these by now:
-
MarketPlaceService
-
PromptGamePassPurchase
-
PromptGamePassPurchaseFinished
Now, let’s get started!
It should be fairly simple to create the gamepass, first we can go ahead & define the Player using game.Players.PlayerAdded
in a Script, & our MarketPlaceService
so inside our code here:
local MarketService = game:GetService("MarketPlaceService")
local GamepassID = 00000 --Make sure to change that with your ID
game.Players.PlayerAdded:Connect(function(Player)
end)
We have our variables & event defined, next we’ll go ahead and prompt the Gamepass we’re gonna use to purchase:
local MarketService = game:GetService("MarketPlaceService")
local GamepassID = 00000 --Make sure to change that with your ID
game.Players.PlayerAdded:Connect(function(Player)
MarketService:PromptGamePassPurchase(Player, GamepassID)
end)
PromptGamePassPurchase
has 2 parameters:
-
Parameter 1: The player that fired the function
-
Paramater 2: The ID of the gamepass
Now what we’ll do, is create another event for the Gamepass waiting to be purchased using PromptGamePassPurchaseFinished
, and it’ll give the tools when the game detects a successful purchase!
local MarketService = game:GetService("MarketPlaceService")
local GamepassID = 00000 --Make sure to change that with your ID
game.Players.PlayerAdded:Connect(function(Player)
MarketService:PromptGamePassPurchase(Player, GamepassID)
end)
MarketService.PromptGamePassPurchaseFinished:Connect(function(Player, GamepassID, PurchaseSuccess)
if PurchaseSuccess == true then
local Tool = game.ReplicatedStorage.Tool:Clone()
Tool.Parent = Player.Backpack
local Tool = game.ReplicatedStorage.Tool:Clone()
Tool.Parent = Player.StarterGear
end
end)
PromptGamePassPurchaseFinished
has 3 parameters this time:
-
The Player who triggered it
-
The Gamepass ID
-
The check if a Player has bought a gamepass or not (Aka true/false)
And that should be it!
But I’m assuming the main reason why they didn’t get the tool again upon respawn is cause they only parented it to the Player’s Backpack