VeilStrife
(VeilStrifeDudeMan)
May 22, 2022, 2:03pm
#1
Hi!
I’m trying to make a gun system for my game that’s similar to R2D2 (Reason 2 Die 2) and/or Base Wars.
Like this.
robloxapp-20220522-2144179.wmv (4.5 MB)
robloxapp-20220522-2156025.wmv (3.3 MB)
If you respond thanks!
1 Like
Blazinik
(Blazinik)
May 22, 2022, 3:44pm
#2
Hey there!
I would recommend any post regarding creating FPS frame work as that’s just about all there is to it. I would highly recommend you brushing up and practicing lua a bit before you jump in and try to create an FPS system - regardless here some useful information you can use to start;
Ok this may be like the 40th FPS tutorial but I’m going to make this beginner friendly (hopefully). I will not be using OOP but I will still use module scripts
Why did you make a “beginner” tutorial instead of an advanced one?
When I first tried making an fps framework, I didn’t know what to look for and watch out for. I remade my fps framework 3 times to actually make it somewhat usable (it wasn’t great). This tutorial aims to teach you the concept and ideas of how to make one and in no way…
Well you guys seemed to like the tutorial so heres a Part 2. ¯\_(ツ)_/¯ (thanks for 33 likes!!!)
If you just came, you’ll have to first see the original post to continue else it might get confusing for you, check it our here.
Also this tutorial is a bit long might take you a day or 2 days to complete this. (also sorry if it’s a bit complex and confusing for some people, tried explain it as much as I can)
Objectives:
Recoil, Muzzle flash and sounds
Bobble & Swaying
Hit detection
Bullet repli…
VeilStrife
(VeilStrifeDudeMan)
May 23, 2022, 3:32am
#3
alright I’ll check it out thanks!
1 Like