here
The tick() is in seconds. I don’t think that you got the change in time. I’m pretty sure you just used tick() (Tick is seconds since the unix epoch in 1970 and is a very large number)
Yeah, That was while Its going to save the time, and when the player joined it did this (multiplier.Value * 1 * ThirdPosition.TimeSaved). What did I do wrong?
Change it to (multiplier.Value * (tick() - ThirdPosition.TimeSaved))
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Yeah, Tysm! Its finally working properly now. Sorry If I said or replied too much
I believe tick
is on the road to deprecation. Use DateTime.now
for a futureproof solution.
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