How do I make a part from a tool touch a part and trigger something

Hm, mind if you copy paste the script here just in case?

I don’t think the script is the issue here. You’re either adding a tag to the wrong object, the hitboxes aren’t colliding, or the effect itself isn’t working correctly.

This is what I used. It was the same as what I posted previously:

local CollectionService = game:GetService("CollectionService")
local Tool = script.Parent

Tool.Hitbox.Touched:Connect(function(hit)
	if CollectionService:HasTag(hit, "Candle") then
		hit.Parent.Lighter.ParticleEmitter.Enabled = true -- // The candle is a model with a hitbox and the lighter object at the top, which has a ParticleEmitter inside of it.
	end
end)

Okay I’m messing around with the hitboxes and stuff now I think I’m onto something

It might have not welded properly

Yeah, make sure the tool hitbox is welded to the handle, and set both CanCollide and Anchored to false.

I think I’ve done everything I can, it still doesn’t work. I guess I’ll just publish the models if you want to check them

Here are the links to the Lighter and Candle:

Hey there, so I just got it working! I messed around for a bit and finally figured it out. Thanks a bunch!

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