is it not possible with the cylinder way? also could you please give me an example with the beam?
Thanks
its kind of difficult because when you tween the size the size goes up in both x and z axis so you would have to set the cylinderâs base position to the handle, etc.
However with the beam you could just tween position forward:
local tween = TweenService:Create([Beam].Attachment1, [TweenInfo], {WorldPosition = [Character].Head.CFrame.LookVector * 100 â Distance})
Iâm not familiar with beams so this isnât working for me
I keep getting
TweenService:Create failed because Instance is null
did you just copied and pasted the code?
the things inside brackets are just references
I know, I replaced brackets with whats actually in my code
Insert a beam inside your toolâs hande
Insert an attachment inside your toolâs handle and rename it âAttachment1â
Insert another attachment inside your toolâs handle and rename it âAttachment0â
Set the beamâs attachment0 to the attachment 0
Set the beamâs attachment1 to the attachment1
now replace [Beam] with the route to the beam youâve just inserted
test it
It works, but not really the effect i want. I would prefer the second pic above
Thanks for your help
try customising the beam, you can add curves, textures, change transparency, light emmision and brightness