How do i make a part tween in the direction that im looking at

is it not possible with the cylinder way? also could you please give me an example with the beam?
Thanks

its kind of difficult because when you tween the size the size goes up in both x and z axis so you would have to set the cylinder’s base position to the handle, etc.

However with the beam you could just tween position forward:

local tween = TweenService:Create([Beam].Attachment1, [TweenInfo], {WorldPosition = [Character].Head.CFrame.LookVector * 100 – Distance})

I’m not familiar with beams so this isn’t working for me
I keep getting
TweenService:Create failed because Instance is null

did you just copied and pasted the code?
the things inside brackets are just references

I know, I replaced brackets with whats actually in my code

Insert a beam inside your tool’s hande
Insert an attachment inside your tool’s handle and rename it “Attachment1”
Insert another attachment inside your tool’s handle and rename it “Attachment0”
Set the beam’s attachment0 to the attachment 0
Set the beam’s attachment1 to the attachment1
now replace [Beam] with the route to the beam you’ve just inserted
test it

image
It works, but not really the effect i want. I would prefer the second pic above
Thanks for your help

try customising the beam, you can add curves, textures, change transparency, light emmision and brightness