How do I make a plane so that when one of the wings falls off, the plane stops flying?

so i am working on a plane game with planes you can destroy by flying it into walls and i want to make the physics realistic like if one of my propeller breaks or one of my wings breaks the plane stops flying but ive tried much and i dont know what to do here is some of my script it also counts when the wing is detected to fall off

local Players = game:GetService("Players")

local function handleMissingWings()
    for _, player in ipairs(Players:GetPlayers()) do
        print("Checking wings for player:", player.Name)
        local character = player.Character
        if character then
            local humanoid = character:FindFirstChildOfClass("Humanoid")

            if humanoid and humanoid.SeatPart then
                local planeModel = humanoid.SeatPart.Parent

                if planeModel and planeModel:IsA("Model") then
                    local Wing1 = planeModel:FindFirstChild("Wing1")
                    local Wing2 = planeModel:FindFirstChild("Wing2")

                    if not (Wing1 and Wing2) then
                        print("Wings missing, initiating fall for player:", player.Name)
                        -- Wings are missing, forcefully stop the plane
                        local body = planeModel:FindFirstChild("Body")
                        if body and body:IsA("BodyVelocity") then
                            body:Destroy()
                        end
                        local bodyVelocity = Instance.new("BodyVelocity", body)
                        bodyVelocity.Velocity = Vector3.new(0, -30, 0)  -- Set a downward velocity (adjust as needed)
                    end
                end
            end
        end
    end
end

while true do
    handleMissingWings()
    wait(1)  -- Check every second (adjust as needed)
end

this script only works when you have your wing off and land the plane and jump out and jump in the plane again than it does work because it doesn’t let you go up