So my question is how to make a real time night cycle (for example in MEZ time zone)
It shouldn’t be influenced by the game when the time starts but the time in the game should be like in real life.
I tried to search tutorials on youtube but I didn’t found any I also searched in Developer Forum.
Thanks for reading, I hope someone is able to help me.
I do not know if this thread is still at all relevant but I believe the mistake is that you added the universalTime.Hour value twice. Once in the mezTime variable and once when you added them all up.
To fix this, the code would be
local dateTime = DateTime.now()
local universalTime = dateTime:ToUniversalTime()
local mezTime = universalTime.Hour + 1
game.Lighting.ClockTime = mezTime + universalTime.Minute + universalTime.Second