Yes, it won’t say your name. (If you try mine, it does.)
@SonicFrontiers011 mine does work with legacychatservice so give mine a go.
Yes, it won’t say your name. (If you try mine, it does.)
@SonicFrontiers011 mine does work with legacychatservice so give mine a go.
Erm why does .PlayerAdded run on client? I thought it only ran on server. I’m going to look it up.
It does work on the client. Just try it.
That’s because Player1 loads before Player2, so they can pick up the broadcast. Player2 can’t see Player1 joining because they joined before them.
I think I may have found an answer.
Why are you being so ignorant? Just try the script I provided.
I just did? What do you mean by that?
The script I provided works. I tested it and it worked. And you didn’t give an answer whether it did or did not.
It works. (roblox text limit i have to type longer)
Thank you, please mark my reply as the solution then. Good day.
There’s more information on this post:
Thank you to everyone who responded to this post and helped me better understand. On server, .PlayerAdded runs when any player joins the game. But on client, .PlayerAdded only runs on the client that joined. It doesn’t run for the first player because the player joins before the local script runs.
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