How do i make a sheathe system for my swords?

i want to make this kind of steathe system: Draw katana and Sheath katana (the proper way?) - YouTube

There is a forum post on animating weapons.

The only thing that does not work is using UpperTorso.

If you change UpperTorso to HumanoidRootPart it works great.

it will work for r6 right?ㅤ ㅤ ㅤ ㅤ ㅤ
edit: nvm im dumb

ngl, if you didnt ask for free scripts all the time, you would know how to do this stuff. Just clone the handle of your part and make a new weld to the humanoidRootPart

im not asking for free scripts, im asking how (example: play the anim as soon as the sword is equipped)

Ok. Ill make a script that I havent tested. You might need to change some stuff

local tool = script.Parent

function equipAnim()
   if tool.Parent:FindFirstChildOfClass("Humanoid").Health >= 0 then
      local humanoid = tool.Parent:FindFirstChildOfClass("Humanoid")

      local animation = tool.EquipAnimation
      local loadEquipAnim = humanoid:LoadAnimation(animation)

      loadEquipAnim:Play()
   end
end

tool.Equipped:Connect(equipAnim)

(I just tested it, and it should work.)

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