Due to humanoid and hip height factors, you cannot fall thru the floor, until hip height is altered or some other determining variable.
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Unless you already got it working, this is the best way to go about it. Loop through your wallsfolder and put all parts in a CollisionGroup called “Walls” (or something similar) using part.CollisionGroup = "CollisionGroupName"
and then loop through the players character when it is loaded and put the players limbs in another CollisionGroup using the same method, then make sure the setting for walls and playerlimbs touching is off.
ohhhh! I didnt know that, thanks so much bro
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