There is the red error lines everywhere.
in Studio
("<font color="#ff0000" size="..24">KILL!</font>")
There is the red error lines everywhere.
in Studio
("<font color="#ff0000" size="..24">KILL!</font>")
Try the code I previously mentioned in a LocalScript
under the TextLabel
. This will say KILL! and then your name normally.
It doesn’t know what ff0000 is.
See if this works.
script.Parent.Text = ("<font color=\"#ff0000\" size=\"24\">KILL! </font>" .. game.Players.LocalPlayer.Name)
The errors went away, but I haven’t tried it yet.
All the text says is super small versions of the line of code. It just says the same line but not kill and the players name.
May I have a screenshot? For me, it looks like this:
All it does for me is say the line of code but doesn’t actually put it there.
Can you put your exact line of code here?
script.Parent.Text = ("<font color=\"#ff0000\" size=\"24\">KILL! </font>" .. game.Players.LocalPlayer.Name)
Make sure you are copying the entire thing.
It still does the exact same thing.
That’s what happens for me every time.
Is there any reason why you’re escaping the hex code and text size? From my understanding that’s not necessary and can even cause problems with the rich text interpreter.
@duckeys Try the following:
script.Parent.Text = '<font color="#ff0000" size="24">KILL! </font>' .. game.Players.LocalPlayer.Name
Make sure your RichText
property in the TextLabel
is enabled.
Wait, I forgot to turn it on lol.
Also, keep in mind that the player name will be what you have the Color
and Size
set as in the TextLabel
's properties.
It works but the text is incredibly small.
But how do I do that effect from Caliber?
Set the TextSize
property of the TextLabel
to 14
, and set it’s TextColor3
to 0, 255, 234
How do I change the text after kill! to be Cyan?
Set the TextColor3
property of your TextLabel
to be 0, 255, 234
But that will change all of the text to be Cyan.