If the plugin offers a client script, you can edit that script and make when they receive an event from the server.
I used :FireAllClients for that, that still didn’t work.
You can loop through the players’ section, find the client script and enable the client script. The client script must be disabled, the server will enable it.
Oh wow. Great idea, but I’ll try and make my own rain
Good luck. If you have a question, don’t hestitate to ask the dev forum.
I might get a lot of trouble making my own rain. 1st time
I can relate, as a scripter if you try something new yourself, but that’s why the dev forum exists yeah?
Yeah you’ re right. Could you friend me so I can ask any question any want because you might be offline after few minutes on the dev forum?
Let’s take it to dev forum DMs.
Okay. How would I DM you? Idk lol
Oh, just a regular weather system, not a real time… much easier, just script out the effects for the weather, if its raining add droplets, if theres a tornado, add a tornado, try storing them in functions, call them later when the weather changes…
There is a topic on this here:
If you need more help please let me know!
For counts, roblox is working on procedural skies which should go live around October-November ish, which looks cool. I’m personally waiting for that to release to change how I do clouds.
Here’s something I put together.
I made some basic rain, but there are a few flaws:
- The rain falls in spurts
- At the start of the code, all of the raindrops fall at one
Here’s a video:
robloxapp-20200817-1035354.wmv
My apologies for it being a download. I’ll fix it as soon as I can.
I can help you! WHat are the weathers you want?