How do I make an accurate "Old Roblox Camera" script?

Hello World! I am currently making an accurate Old Roblox Game and I really just need to make the Camera Script now.

And no the tutorials out there are outdated and not accurate.

So if you want to continue please read this below.

Details

So basically people think that it just snaps right away, but it doesn’t. It actually smoothens out at the end while it was zooming in or out.

Video :

Blueprint :

Thanks in advance.

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Also help will be appreciated thanks.

The Legacy roblox camera system uses a Math Formula called a “Bezier Curve”, you can lerp a cameras position based off of said Bezier Curve! It takes alot of trial and error.

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Oh wait, I’ve heard of this from a Vsauce episode lol! I forgot the Beizer Curve exists! Alright I’ll try to use this and tell you what happened. Thanks for reminding me!

No problem, im a huge Vsauce fan, ive used Bezier curves alot, takes a bit of practice

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Hey one question, what line does the legacy beizer curve thing start? Thanks.

I do believe the Legacy ROBLOX camera used a “Inner Quadratic Bezier Curve” based from the Humanoid outwards.

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Hey, ZestyIsSour here. Uhm, how do I remove the tween between the camera zooming? Thanks.

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