is it possible if i can turn that off or is that a feature u can’t turn off?
well no, whenever someone makes an animation so it’s trust locked, though you can just make your own simple walk and see if that works.
- Starter Player Scripts
- LocalScript in here
- Animation Should be child of LocalScript
local animation = script:WaitForChild("Animation")
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:FindFirstChild("Humanoid")
local animator = humanoid:FindFirstChild("Animator")
local animPlay = animator:LoadAnimation(animation) wait()
animPlay:Play()
works globally for everyone when I use it
animation id? because idk what you mean by “animation should be child of localscript”
Insert an Animation object inside the local script and put the animation ID in that animation object
and i was suppose to insert this right with the animation id inside?
Yes insert that. Use WaitForChild instead of FindFirstChild
Delete the code on line 5 and use this then
local animPlay = humanoid:LoadAnimation(animation) wait()
“Unknown global animator” should i replace that with animPlay?
Show me the code I want to see what you deleted
Replace animator with humanoid
local animation = script:WaitForChild("Animation")
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:FindFirstChild("Humanoid")
local animPlay = humanoid:LoadAnimation(animation) wait()
local animPlay = animator:LoadAnimation(animation) wait()
animPlay:Play()
you don’t need two animPlay variables, delete one of them
change the humanoid variable to this
local humanoid = character:WaitForChild("Humanoid")
there isn’t any errors but i can’t see the anim, its just the normal rthro walk
Is the animation made for r15 or r6 and is the animation priority set to action?