(I know It will render infront of the table but that’s not the point)
Here’s a video for a better showcase
I don’t know what else to try, like I’m desperate, I’ve fallen so low to the point I even asked ChatGPT
And funnily enough the attempt you see in the video is what ChatGPT gave me, it looked even better than my OWN closest attempt so
I’ll leave the code I tried for both attempts (My best one, and GPT’s)
Before I look into your problem excessively, why exactly do you want this view port to be there? Is it not possible for you to copy the dummy and size it down?
You are using a ScreenGui, right? All you need to do is set ViewportFrame.CurrentCamera to workspace.CurrentCamera in your Script, and enable ScreenGui.IgnoreGuiInsets.
@CC_KevinDev It’s in the title, knowing how to do this with viewport frames will allow me to do some cool tricky illusions, the dummy and the house are just an example experiment with this
@Judgy_Oreo As I mentioned I’m using a SurfaceGui, which is located on an invisible part right at the door
Can you explain what you’re trying to do? What effect are you trying to get from the Viewport Frame?
I want to have the Viewport model, stand next to the real one, as in updating the Viewports Camera’s CFrame to match how it should look from my POV, like in the Portal example you showed me.
If all the math in the example is necessary I might just quit
Ok, but why? I’m asking what effect you’re trying to achieve, not how you’ve decided to achieve it. Maybe there’s some other way to do it, without using Viewports.