Yes, it is in the handle. Should I change it?
Uhm that script is a virus- Last synced is a old virus to take over your game look at near the end of the comment by scrolling you’ll see a require script that’s a virus.
Also do
tool.Activated:Connect(function()
--stuff here to do
tool:Destroy()
end)
Which script is it? I don’t see anything
Image tool as any object btw I just use tool
The image you sent at first
This is the virus that took over my game
It is not, I wrote that script just today.
Then what is the Last synced virus doing there? Send me the entire script by copy and pasting it. Go into the script and press CTRL+A and CTRL+C then CTRL+V to paste
The last synced was when you last edited it. Dude I just wrote that script.
I assume you have a “Door” script. Could you show that & where the door is located (along with the name)?
Hm weird that was a virus for me xd anyways when I said Tool in the script that’s any object that works with the event
It is the white clear part
Not an image of the door… The door model/part in explorer (with the script)
Also the script please…
Any errors when you run the game?
No errors in the game right now. And ok
Ahhhh… You said this was in the handle.
Not script.Parent.Parent:Destroy()
, but instead
For the first event:
hit.Parent:Destroy()
For the second event:
player.Backpack["White Key"]:Destroy()
You used hit.Parent.name
but it is hit.Parent.Name
roblox Lua(U) is very case sensitive so make sure to use Name not name
.name
does work although .Name
as you suggested, should be used instead.
Now it removes the key, but the door does not disappear.