How would I make an NPC do an animation every time it gets close to a player? So like an attack animation basically. Does anyone know how to do this?
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if (player.Character.PrimaryPart.Position - npc.PrimaryPart.Position).Magnitude < 10 then --change 10 to how close / far you want the player to be.
--do whatever you want
end
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So I’d put something like play:anim3
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NPC:LoadAnimation(Animation):Play()
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So
if (player.Character.PrimaryPart.Position - (Npc name) .PrimaryPart.Position).Magnitude < 10 then
(NPC name):loadanimation(animation):Play()
end
Exactly, you can make a loop to make the animation play over and over but its your choice.
Just a minor nitpick, but since you have access to the player object, I suggest using
player:DistanceFromCharacter(npc.PrimaryPart.Position)
instead of Magnitude because it is faster. Do note that it can return 0 if the player’s character is nil.