Btw, I get an error: Network Ownership API cannot be called on Anchored parts or parts welded to Anchored parts.
This is why your NPC is choppy, you have anchored parts.
it’d stay in place if it did. I don’t have any anchored parts
okay so I just figured out that when it first goes in, it detects its anchored and must not be loaded all the way in. If I paste it in workspace, then put it in its npc folder (a script detects if a child is added to it) then it works. But it moves better, but it stops more clearer
Would it be possible to publish a model to Roblox with the NPC in it, so we can see the code your using?