That’s because he is anchored.
ah, okay
(textfillerrrrrrrrrrr)
can i use wait() to add a cooldown when he teleports?
if not, how can i add a cooldown, and how do i remove collision?
do you want the npc to go behind the player or do you want it to go through the player
behind the player, like in Identity Fraud.
NPC:PivotTo(Character:GetPivot() - Vector3.new(0, 0, 2))
try this
havent tested it because im on mobile right now
i had to swap the 0, 0, 2 to 5, 0, 0 and it works now.
nevermind, screwed something up, -5 worked
alright, though there might be problems when the player turns direction
0, 0, -5 should work, im going to try it
it always teleports to the side
i think
-Character.Humanoid.MoveDirection * 5
should work
do this
Stan:PivotTo(Character:GetPivot() - (-Character.Humanoid.MoveDirection * 5))
local CharacterPivot = PlayerCharacter:GetPivot()
NPC:PivotTo(CharacterPivot * CFrame.new(0, 0, 2.5))
This maniuplates the rotation matrix of the NPC so that the NPC is behind the character and looking at him.
this could mess up on turns though
i think
im not sure
How so?
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works, but now he always spawns behind me, so i cant look at him.
But you asked to have him spawn specifically behind the character.
world space and object space things