I’m making a shoppingcart game and players need to have shoppingcarts but i want them to be auto-equipped. I mean by that that you don’t have to equip it because you would have it automatically, just like in the most FPS games.
Typically in shooter games the gun isn’t a tool. Or that’s my take. And if it is then the core GUI was modified not to display the tool. As for it auto equipping, there is a thing you can change that is something like, tool.Equiped = true
It should equip the tool. I could be wrong though.
But players will probably be able to unequip it
Ever heard of Humanoid:EquipTool(Tool variable)
?
It’s very good, it makes you equip tools. Yes, you heard right!
Then you can have a script that instead of saying tool.Equiped = true it is tool.Equipped = false. BUT I think I did it wrong lol so I think it is tool:Equip or tool:UnEquip or something like that lol.
I know that’s the best solution.
@Jackman13799
Can you please explain how to do it or where to script?
Give me your current script.
30 charss.
I don’t have one yet, i first want to solve the biggest problem so the progress wouldn’t be useless
Ahh, fine.
Insert a ScreenGui
and put it in StarterGui
, then add a TextButton
to it.
Inside the TextButton
add a localscript.
LocalScript:
script.Parent.MouseButton1Click:Connect(function(plr)
tool = game.StarterPack.TOOL -- Change TOOL to the name of the tool
plr.Character.Humanoid:EquipTool(tool)
end)
@PimoslangXYT
This makes a button when you click you will Equip a tool.
Thanks a lot! I will try it, thanks again for the help!