No, there is a state in the humanoid that switches from running and walking. at what speed does it change?
i dont thinks so, the sound of the foot step just changes depending on the speed u walk at⌠never heard about that
Well, there are two animations in the Roblox character, one for walking and one for running. And I know it has two states because it uses that in its script to switch between the two
Kind of inefficient,
Instead, have 1 remote for that - and pass âonâ / âoffâ as an argument when needed.
Basically a script that checks if humanoid is on walking state then clone particles, parent will be on their feet
Got a problemâŚ
robloxapp-20220623-0844168.wmv (833.5 KB)
The starter character floating and itâs stuck.
Nevermind i fix it.
But for the Local Script
Iâm a little lost.
And it doesnât work for me.
I also have one Sprint Script but with the local script you sent me is not working
(Heres my Sprint Script)
âThis script goes in Workspaceâ
function onPlayerEntered(player)
repeat wait () until player.Character ~= nil
local s = script.SprintScript:clone()
s.Parent = player.Character
s.Disabled = false
player.CharacterAdded:connect(function (char)
local s = script.SprintScript:clone()
s.Parent = char
s.Disabled = false
end)
end
game.Players.PlayerAdded:connect(onPlayerEntered)
How i can add the particles footsteps togheter?