How do I make it so players spawn in chairs

This Your old post was wrong.

Sit is not a function of humanoid, it is a boolean that describes whether or not the player is sitting.

You may be thinking of SeatPart:Sit which takes a Humanoid as it’s only argument.

@DiamondGenius7513 I believe you are thinking of the Humanoid:Sit() function.

The way I personally would do this is using the aforementioned SeatPart:Sit method followed by setting the humanoid’s JumpPower to 0 (prevent them from escaping the seat).

Here’s an example code:

local Players = game:GetService("Players")
local seat = -- Define your Seat Instance.

Players.PlayerAdded:Connect(function(player)
	local character = player.Character or player.CharacterAdded:Wait()
	seat:Sit(character.Humanoid)
	character.Humanoid.JumpPower = 0
end)
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