Ok that works, but how do I get it to spawn next to the player?
Also don’t forget that I wanted it so that only certain players can use the command.
Either one; use a vector such as a Look vector, then multiply that.
Car:SetPrimaryPartCFrame(CFrame.new(Character.HumanoidRootPart.LookVector * 5))
Or 2, get the character position, and add it by a certain vector.
example:
Car:SetPrimaryPartCFrame(CFrame.new(Character.HumanoidRootPart.Position + Vector3.new(5, 0, 0)))
I’ll revamp the code to your liking rq; you can read it over to understand it.
task.wait()
local ServerStorage = game:GetService("ServerStorage")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Command = "/spawn"
local Main = {
["cars"] = {
["sCar"] = ServerStorage:WaitForChild("") -- Input your directory.
};
["Whitelisted_UserId"] = {
1, -- Roblox
2 -- John doe
}
}
local function GetCharacter(plr : Instance)
local character = plr.Character
if character then
return character
end
end
game.Players.PlayerAdded:Connect(function(plr)
for _, g in pairs(Main.Whitelisted_UserId) do
if plr.UserId == g then
plr.Chatted:Connect(function(msg)
local args = string.split(msg, " ")
if string.lower(args[1]) == Command then
for n, v in next, Main.cars do
if string.lower(args[2]) == n then
local Car = v:Clone()
if Car then
local Character = GetCharacter(plr)
Car.Name = plr.Name .. n
Car.Parent = game.Workspace
if Character then
if Character:FindFirstChild("HumanoidRootPart") then
Car:SetPrimaryPartCFrame(CFrame.new(Vector3.new(Character.HumanoidRootPart.LookVector * 5)))
end
end
end
end
end
end
end)
end
end
end)
The car will spawn above the player while trying that.
Which method are you using, if adding vectors, what’s the vector that is adding the other?
If a lookvector or so, what is it being multiplied by?
The adding vectors method. The vector that’s adding the other is 5.
Are you doing:
Vector3.new(0, 5, 0)
?
If so, you are actually adding the Y axis (5) which puts the car above the players head.
Try another vector like:
Vector3.new(10, 0, 0)
If this is not the case, please send the little snippet of you adding the vectors.
Changing the vector works! Anyways time to head off to build my game now.
Yes, you will have to be required to set a PrimaryPart.
You have not set a Primary part for a specific car (or others).
Change the “PrimaryPart” for the car model, and set it to a specific part. (Usually you would put it in the middle part of the model).