So say you have a module script and you require it every time the server wants to add a pet to a player’s character. You get the current pets saved within the character. Then you run the function from the module script to add a new saved pet and set its position using that persons code.
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I was reading on it and i wanted to ask does the OOP Make the pets circle?
Or what does it do exactly im a bit confused
He used cars as a reference and trucks
No it’s a way to structure a system like adding objects or NPCs such as pets.
The post I’m talking about is this one
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You could get the amount of pets and divide 360 or math.pi*2 by the amount of pets the player has currently in a for i pair loop so it’ll equal divide every pet around the player no matter how many they have