Hello, I’m currently making this like Mario Galaxy game where your on a planet. Issue is when you go around the sphere you just fall like normal LOL. What I have right now is just a script that rotates the player character to the angles of the “Ball” part. Is there a way I can just make the player be able to walk all around it? video
CODE:
--// Local Script \\--
local char = game:GetService("Players").LocalPlayer.Character or game:GetService("Players").LocalPlayer.CharacterAdded:Wait()
local HRP = char:WaitForChild("HumanoidRootPart")
while game:GetService("RunService").Heartbeat:Wait() do
local r = Ray.new(HRP.Position, Vector3.new(0,-(char.Humanoid.HipHeight + 4),0))
local _,_,n = workspace:FindPartOnRayWithIgnoreList(r,{char})
local vector = (HRP.CFrame - HRP.CFrame.p):VectorToObjectSpace(n)
if vector.Z > 0 then
HRP.RootJoint.C0 = CFrame.new(0,vector.z * 1.25,0,-1,0,0,0,0,1,0,1,0) * CFrame.Angles(-vector.z,0,-vector.x)
else
HRP.RootJoint.C0 = CFrame.new(0,-vector.z * 1.25,0,-1,0,0,0,0,1,0,1,0) * CFrame.Angles(-vector.z,0,-vector.x)
end
end