So how would access the sound instead of Instance.new?
Create it in the explorer manually and reference it with a variable
So do you just say local sound = game.Workspace.Part?
Something like that:
local sound = game.Workspace.Part.Sound
Create Sound manually inside Part
Ahhhh, well that works but it still runs it three times
Can you show your complete code?
local Sound = game.Workspace.Part.Sound
Sound.Looped = false
local debounce = false
Part.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and debounce == false then
Sound:Play()
task.wait()
Part.Transparency = 1
Part.CanCollide = false
wait()
Part.GlassShatter.Enabled = true
Part.GlassShatter.Rate = 100
Part.GlassShatter.Life = NumberRange.new(1,1)
task.wait()
print("Ran")
Part.GlassShatter.Enabled = false
Sound:stop()
debounce = true
end
end)
Try this:
local Sound = game.Workspace.Part.Sound
Sound.Looped = false
local debounce = false
Part.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and debounce == false then
debounce = true
Sound:Play()
task.wait()
Part.Transparency = 1
Part.CanCollide = false
wait()
Part.GlassShatter.Enabled = true
Part.GlassShatter.Rate = 100
Part.GlassShatter.Life = NumberRange.new(1,1)
task.wait()
print("Ran")
Part.GlassShatter.Enabled = false
Sound:Stop()
Sound:Destroy()
end
end)
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That fixed it, the debounce needed to be first, thanks for the help! God bless.
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