I’m currently making my own freecam and like the title says I can’t get the camera to look at the mouse correctly
Freecam code:
FreeCamConnection = RunService.RenderStepped:Connect(function(dt)
local LookVector = Camera.CFrame.LookVector
local RightVector = Camera.CFrame.RightVector
local LeftVector = -RightVector
local BackVector = -LookVector
local IsADown = Keyboard:IsKeyDown(Enum.KeyCode.A)
local IsDDown = Keyboard:IsKeyDown(Enum.KeyCode.D)
local IsSDown = Keyboard:IsKeyDown(Enum.KeyCode.S)
local IsWDown = Keyboard:IsKeyDown(Enum.KeyCode.W)
local IsRightDown = Mouse:IsRightDown()
Camera.CameraType = Enum.CameraType.Scriptable
if IsWDown then
Camera.CFrame += LookVector * 50.2 * dt
end
if IsSDown then
Camera.CFrame += BackVector * 50.2 * dt
end
if IsADown then
Camera.CFrame += LeftVector * 50.2 * dt
end
if IsDDown then
Camera.CFrame += RightVector * 50.2 * dt
end
local MousePos = Mouse:GetPosition()
local MouseRay = Camera:ScreenPointToRay(MousePos.X, MousePos.Y)
if IsRightDown then
--here would be the code to rotate the camera
end
end)
Just to understand how it would work
I tried:
Camera.CFrame = CFrame.new(Camera.CFrame.Position, Camera.CFrame.Position + MouseRay.Direction)
Thanks!