How do I move the humanoidrootpart with the torso?

I’ve been trying to make a script that moves the humanoidrootpart with the torso during an animation. It’s a swinging animation with a sword, and the purpose of this script would be to move the character forward during the swing similar to dark souls swinging.

I know you could do this with bodyvelocity or tweening but an animation would be more precise and easy.

I’m literally stumped though, I don’t know the best way to go about this and my scripts either break my entire character or just fling the character around. Please help if you can!

1 Like

Root motion, use humanoid:Move() is one method.

1 Like