As the title reads, how do I play an action animation in harmony with my character’s run and idle animation without looking like a grandpa with terminal arthritis.
This is what it looks like atm: https://streamable.com/59u8rn
How do I make it so that while my action animation is running, my legs would still work like a normal person’s would. So basically it’ll be my idle or running animation working as per normal but with the action animation playing as well. And yes, my animation priority is appropriately set beforehand to action.
Did you add keyframes to the arms and legs unrelated to the animation by any chance? Since you’d only have to do the animation for the arm that throws it