Hello,I’m trying to put the clients character in a viewportframe without it updating just spinning like show in the video and image
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VIDEO:
Hello,I’m trying to put the clients character in a viewportframe without it updating just spinning like show in the video and image
IMAGE:
Please look into the object World Model / Dev Forum Post
Basically, this will add physics to a viewport frame and also allow for particles.
I am 99% certain that WorldModels do not cause ViewportFrames to render particles.
Ah, my bad!
I looked into it again, i was 99.99% certain they could be, I recall reading somewhere they did… Might’ve just been a module someone made and replaced viewportframes.
Eh, anyways, thanks for pointing this out!
Can someone help me the Particles/Aura VISIBLE ONLY ME
local UIS = game:GetService(“UserInputService”)
local holding = false
local chakraevent = game.ReplicatedStorage:WaitForChild(“GiveAura”)
local Player = game.Players.LocalPlayer
repeat wait() until Player.Character
Character = Player.Character
local Track1
UIS.InputBegan:Connect(function(Input,isTyping)
if Input.KeyCode == Enum.KeyCode.C then
print(“Charging”)
holding = true
Character.HumanoidRootPart.Anchored = true
Track1 = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(script.Holding)
Track1:Play()
--------Effect
local effect = game.ReplicatedStorage.AuraList.AuraList1.Tier1:WaitForChild("ChakraEffect"):Clone()
local weld = Instance.new("Weld")
weld.Parent = Character.HumanoidRootPart
weld.Part0 = Character.HumanoidRootPart
effect.CanCollide = false
effect.Anchored = false
effect.Parent = Character.HumanoidRootPart
weld.Part1 = Character.HumanoidRootPart.ChakraEffect
while holding == true and Player.ChargeStats.Charge.Value < 179769313486231570814527423731704356798070567525844996598917476803157260780028538760589558632766878171540458953514382464234321326889464182768467546703537516986049910576551282076245490090389328944075868508455133942304583236903222948165808559332123348274797826204144723168738177180919299881250404026184124858368 + 179769313486231570814527423731704356798070567525844996598917476803157260780028538760589558632766878171540458953514382464234321326889464182768467546703537516986049910576551282076245490090389328944075868508455133942304583236903222948165808559332123348274797826204144723168738177180919299881250404026184124858368 do
wait(0.1)
print("Health Increase")
chakraevent:FireServer()
end
end
end)
UIS.InputEnded:Connect(function(Input,isTyping)
if Input.KeyCode == Enum.KeyCode.C then
holding = false
Character.HumanoidRootPart.Anchored = false
Track1:Stop()
--------Effect
if Character.HumanoidRootPart:FindFirstChild("ChakraEffect") then
Character.HumanoidRootPart.ChakraEffect:Destroy()
Character.HumanoidRootPart.Weld:Destroy()
end
end
end)
First of all, this isn’t your post and 2nd of all I’ve replied to your post already so keep your discussion about your topic in your own post.