How do i rotate a model by 360 degress with tween service?

Im trying to make a code that rotates a model by 360 with tween service, how do i make it?

First you need to make a primary part, and assign the models primary part to that part, then weld everything to that part, and tween the CFrame of the primary part by 360 Degrees with math.rad().

I don’t want to script everything for you, As this is an opportunity for you to learn, if your really struggling, ask for help.

i tried this and dont work

local TS = game:GetService("TweenService")

local pPart = script.Parent.PrimaryPart

local tween = TS:Create(pPart, TweenInfo.new(0.9, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, -1), {Orientation = Vector3.new(0,math.rad(360), 0)})

tween:Play()

Did you weld every part to the primary part?

Also your tweening Orientation, which don’t work on models, you have to tween the CFrame. Try something like this:

local tween = TS:Create(pPart, TweenInfo.new(0.9, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, -1), {CFrame = CFrame.new(0,math.rad(360), 0)})

still doesnt work. Now it is changing the part position. and i welded.

sorry, here try this:

local tween = game.TweenService:Create(script.Parent, TweenInfo.new(0.9, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, -1), {CFrame = script.Parent.CFrame*CFrame.Angles(0,360, 0)}):Play()

you typed “script.Parent”, it is the model, you cant assign CFrame, however by changing it to pPart it works.

sorry, I was just testing in studio, glad you fixed it.

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