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Not an animator myself but have you tried using the parameters of :Stop()?

Yes that what I mean by animation weight. I tired it with 0.5 and 0.5. From my understanding thats how long it takes to fade in or out in seconds.

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I just want to make sure its something like this, because this looks like it should work

Other than that, I’m not really sure how else you could fix this.

I found this other post that has a similar issue, but it just goes back to animation weights. Perhaps you need to keep tinkering with them.

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played around with it more my problem as I see it right now is: “How do I stop it from returning to that default pose and why is it going to it in the first place?”