_G is and how it works in ROBLOX Lua. It is a predefined global table that contains all the global variables, functions, and other values that are accessible throughout the game. You can use _G to access and manipulate these global values, as well as to define new global values.
Using _G can be useful in certain situations, such as when you need to access a global value from multiple different scripts, or when you want to override or redefine an existing global value. However, it is generally a good idea to use global values sparingly and with caution, as modifying global values can have unintended consequences.
_G is a global array in Lua that can be used to share information across multiple scripts that are running at the same context level. For example, it might be useful to store a string for multiple scripts to use: