I need to set a models CFrame, I want it to tween, How do I accomplish this?
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I used this solution to tween my projectiles.
Be careful with this solution, you’ll suffer from floating point precision errors.
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The only other parts in it are just particles, so the floating point errors don’t matter much.
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In order to get the Primary Part’s CFrame, You need to have a Part set to the PrimaryPart property in the Model’s properties.
And here’s a code I found in a similar topic’s replies:
local tweenService = game:GetService("TweenService")
local info = TweenInfo.new()
local function tweenModel(model, CF)
local CFrameValue = Instance.new("CFrameValue")
CFrameValue.Value = model:GetPrimaryPartCFrame()
CFrameValue:GetPropertyChangedSignal("Value"):Connect(function()
model:SetPrimaryPartCFrame(CFrameValue.Value)
end)
local tween = tweenService:Create(CFrameValue, info, {Value = CF})
tween:Play()
tween.Completed:Connect(function()
CFrameValue:Destroy()
end)
end
Hope this helps, If it doesn’t… well I at least tried.
¯_(ツ)_/¯
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Thanks all of you! I ended up using the CFrame Value method. It works well enough for what I’m using it for.
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