How can I do a weld like this picture. So it follows the player when they move. I have the model and everything just need to know how to weld it to the players hand like that.
I would recommend this script , but change it around a little to match the parts
alright ill try it out, thank you!
do you think you can give me a example script of it. I did the weld constraint tho (also I want the the model to show after pressing a key that is why I am doing it in a script but i dont need the press key script, just the weld.)
local w = Instance.new("WeldConstraint")
local char = game.Players.LocalPlayer.Character
local part = Instance.new("Part")
part.Position = char["Right Arm"].Position-Vector3.yAxis*-.5
w.Part0 = char["Right Arm"]
w.Part1 = part
w.Name = "Part to arm"
w.Parent = part
part.Parent = char
is how I’d do it
how would i do that if its a model?
local w = Instance.new("WeldConstraint")
local char = workspace.Model -- replace model with the model's name
local part = Instance.new("Part")
part.Position = char["RightHand"].Position-Vector3.yAxis*-.5
w.Part0 = char["RightHand"]
w.Part1 = part
w.Name = "Part to arm"
w.Parent = part
part.Parent = char
Thank you all, I figured it out. But i have 1 more question. How can I make these chains that I circled kind of like loose? like when I move then move around. If that makes sense.
try connecting each with a ball socket, rope or some other constraint.
otherwise I’d say that’s more of a question for #help-and-feedback:building-support
alright thank you for all the help everyone!