How do most feedback systems work in games?

I am currently working on a project in which feedback is a feature in it. Since this is my first time making a feedback system, I am wondering how most feedback systems are set up in games that have them - do they use HttpService along with Google Spreadsheets to get the feedback, or is it managed in a different way?

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I prefer using a Discord webhook to send the player’s feedback directly to a text channel. It makes it much easier to read.

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Just remember that discord blocks all webhooks going from roblox, from what i’ve heard.

Yeah, you have to use httpservice to send it to your own proxy and THEN to a discord webhook.

Yeah, I switched over to a proxy.

got it from git, or is it self hosted?
If it’s self hosted, is it open-source?
I’m looking for a way my self.
I have 2 websites, but i don’t have a proxy for it.

I use the proxy that @Osyris made, but I didn’t include it because I’m not sure if he wants it publicly available. https://devforum.roblox.com/t/roblox-discord-webhook-proxy-server/98825

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He posted it on the webhook tutorial, so he does want it public.

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Remember that the text still needs to be filtered.

Otherwise players could give you personal info (in context example: full name and address so you can send a letter to them in reply - otherwise known as dumb things we do as kids) :wink: