How do you Chat Filter with a custom made chat?

I thought it would make a change but apparently adding the 3rd parameter doesn’t change anything.

You mispelled FilteredMessage when you send getFilteredMessage() in the last function.

When i replace it with the FilteredMessage variable it seems to have filtered the message

i tried it in the game and the message is unfiltered but the console is filtered

So, the print statement is filtered but you forgot to send FilteredMessage inside the :FireAllClients() event.

It worked! thank you for your support!

Glad to be of help, hope I didn’t over-complicate the issue.