He literally just said that lol
Never thought I’d see Script-Ware being brought up on the DevForum. FYI, that saveinstance page just executes a Lua script when you click Save Game, so it’s not really a “built-in feature”. It can still be used to steal models, though.
exactly. I’m just saying its a built in script
That’s not true at all. I’ve been kicked for exploiting while not even having one opened . It’s super easy to bypass as well and isn’t even updated regularly. It also utilizes memory checks / gc info for half of the gui detections. Witch are unreliable.
You shouldn’t, if an Exploiter finds your script, they can just delete it (If its client side), Plus, you can’t detect what an exploiter is doing on the ServerSide without creative methods (like checking the difference between two positions or something, and Exploiters will most likely just find out how to bypass it within a few hours or so), also the reason its put in CoreGui in the first place is because Scripts cant access it, only the CommandBar and Plugins can.
Obfuscation isn’t foolproof, anybody with enough time on their hands can de-obfuscate it (Even though you’ll waste like 5 hours), even if your claims are true (I doubt they are), you shouldn’t rely on security through obfuscation.
Relying on security through obfuscation is something I can agree on that it’s not security but there are ways to make a script pretty “bulletproof”.
Deletion of the clientside deletion is possible but unforutnately detecting disabling isn’t. CoreGui can be accessed with hacky ways too.
When did I I say I relied on that for security??? I just said it would be very hard to find my code. And frankly I really don’t care if you think my claims are false, you can test it for your self once we finish our anti cheat re write.
I’m not going to test it myself (mainly because I don’t wanna get banned from Roblox, plus I’m not going to pay 20 dollars just to prove you wrong), but @barfpillow99 seems willing to, you should probably talk to them instead. EDIT: https://devforum.roblox.com/t/dark-dex-v4-detection-made-by-celecary/1618506 Turns out it is possible, but its on the client so its really unreliable.
You will not be banned the system just kicks you we can talk on discord if you would like more info.
maybe u can detect anything that dex puts outside coregui or anything that a normal script cant access to?
It really depends on the DEX. DEX usually is in the CoreGui what makes it almost undetectable. Some people have made bad versions with DEX in PlayerGui.
Exactly, CoreGUI detection is a bit harder but possible.
I swear these posts just get worse each day I read them
There is not really a point anymore, only about 10% or scripts parent dex into player gui, I have managed to detect core gui as well but only 1% of devs know who how to do this, however some exploits are switching from core gui to something called “getgui();” witch is an hidden / tweaked gui space that no even can listen to , they can also just external drawing libraries.
IVE FINALLY FIGURED OUT dex guys!!!
its pointless to find patches for dex because no matter what you do roblox is going to PATCH IT and your going to be stuck again
cant u just do a game.DescendantAdded and then pcall the parent of the gui and if it gives a error then its a exploit gui?
I quite literally have no idea why people keep replying with the same ways they figured out how to “patch dex”, you might aswell call it impossible because there is no reliable way.
Thinking about doing some server-sided checking? Throw it out the window, you should know why.
Have a script to detect spikes? Memory usage spiking is unreliable and ping can be spoofed.
Can’t you just use game:Method()
? Any competent exploiter will use built-in executor functions like syn.protect_gui()
which is specifically designed against checks like that?
And even more updated guis are starting to use external drawing features which is 100% geniunely undetectable (up to roblox to defend against that)
tl;dr: there is no reliable or actual way to check for dark dex especially on newer versions so don’t spend so much time looking for a fix
you should delete this reply so roblox doesnt patch this way to detect GUIs in CoreGui