How do you go above 1SX

ill try, hope it works

(111111111111111)

3 Likes

lol my output rn:

(blurred for personal saftey)

3 Likes

I guarantee you that your output does not have anything that can expose your personal information

4 Likes

some of my notes appear… :\

(111111111)

3 Likes

i tried everything but for some reason your script isnt working

3 Likes

Could you send the code where you’re getting the errors? All you should need to do is Suffix(Number) and it will return a string of the number formatted

It’d really help to have the errors as well, without them I don’t know what’s going wrong. You can just only blur your notes if they need to be private.

local Number = 1000000
local Formatted = Suffix(Number) -- you can't do math with this, its a string now
print(Number) -- prints "1M"
3 Likes

here ill send you my original script
(fun fact i can get it to say 1SX and 1SP etc. but only if i use “developer hax”)

3 Likes

did in bad graphics/filter on purpose lol… im very secretive

2 Likes

If I were you, I’d use SI units:
“K” is thousand.
“M” is million…

But:
“G” is 10**9
“T” is 10**12
“P” is 10**15
“E” is 10**18
“Z” is 10**21
“Y” is 10**24

New prefixes, as of 2022!
“R” is 10**27
“Q” is 10**30

After that (or before, if you want), use scientific notation. For example, the number 53 followed by 29 zeroes could be 5.3e30.

2 Likes

I use this list, which goes up to about 10^12000 (Ever heard of a Trillinovenonagintanongentillion? haha)

3 Likes

thank you my original list went only till: Novenonagintanongentillion - NNA lol so thanks

  1. Overflow Handling: The issue you’re experiencing might be related to an overflow error. When the currency value exceeds a certain limit, it can cause unexpected behavior. Ensure that you are using data types that can handle large numbers, such as BigNum or BigInt, to prevent overflow issues.
  2. Save Data Handling: Check your save data system to ensure that it properly handles large currency values. Verify that the save data is correctly storing and retrieving the currency value without any loss or corruption.
  3. Data Validation: Review your code that checks for the currency value and triggers the reset. Make sure that it accurately detects the conditions for the reset and doesn’t have any unintended side effects or logic errors. Double-check the comparison operators and conditions used in the code.
  4. Testing and Debugging: Conduct thorough testing to pinpoint the exact point where the issue occurs. Use print statements or logging to track the currency value and identify any unexpected behavior or errors that may occur during the process. This will help you narrow down the problem and identify potential solutions.

Else just make the value “inf”, thats it lol

1 Like

Please also consider localisation. A billion is either 10**9 or 10**12, depending on where you’re from. I don’t want to see the world any more angloformed than it already is.

That’s why I recommend SI prefixes.

When is the last time I’ve heard of a 512 BB drive?

1 Like

please read entire post:

he fixed the live data loss bug which i now no-longer have to worry about, the main problem im having is purely visual,

i dont know about you but i can read how many i have, but its ugly and non-player friendly.

1 Like

You can additionally try to add (if you want) a rebirth option, which can solve solutions for people who spend their time reaching the top of the leaderboard…

1 Like

i already have 5 reset layers in my game lol… if you want you can go HERE
to see more info about the testing server.
I’m hopefully releasing the testing server in 1/2 weeks

2 Likes

Instead of storing the currency value as a number, you will need to store it as a string

… buddy its already converted to a string

uhhhh… the mods just took down my solution for being off topic??? huh??? it was marked as the solution so im just going to put this as the solution, cuz this doesn’t need to be revived :confused:

1 Like

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.