What is the easiest way to store your game bugs / errors from the error output? I’m pretty sure the easiest is using the devHub’s google analytics module, but the only problem is that Google Analytics stops logging errors after 1 million monthly users of traffic until you pay the $150,000 service fee. I exceed this traffic limit, so I was wondering what do you guys use to log your errors?
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Hi, I know this is kinda irrelevant to your post but this seems interesting, how does this work? Can you send API towards google and see it as statistics?
I do not log any errors. But perhaps you could look into this? Integrating the GameAnalytics SDK with Roblox
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