How do you make a player not be able to move at all

So for humanoid are there functions, or properties that you can run to make them not be able to move? PlatformStand works, but it can be buggy with flinging issues.

e.g

	Character.Humanoid.AutoRotate = false -- makes it so camera doesn't effect humanoid

You could always set the WalkSpeed and JumpPower properties in the humanoid to 0.

This has been asked before, please search before asking.

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You could anchor the HumanoidRootPart.

The simplest thing you could do is set WalkSpeed and JumpPower to 0.

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